- You must find all the innocent people and get them to follow you out
- They have a fear level which effects what they do
a) Low - will follow
b) Med - make not follow - need reassurance (pat them?)
c) High - random behaviour - may claw you, may attack, may run away, may run into monsters, may bash head against wall, may claw themselves
- Fear is stored with each monster and is passed on as a value per second.
- The longer an innocence is left alone with a monster the more fearful they become.
thanks Benny :)
Nice work, love the textures and colour scheme
I'm using Torque Game Builder - but I have seen some free tile engines around. Check the links above, they may lead you to one. In the meantime I'll have a look for some more for you.
Nice, what are you using to build this? some game engine or other? I need a tile engine for my game.
More sprite tools
http://sysimage.250free.com "GlueIt"
http://tilestudio.sourceforge.net "TileStudio"
http://www.mapeditor.org/screenshots.html "Tiled"
http://www.tilemap.co.uk/mappy.php "Awesome - Mappy (does 2d, hex and iso"
Util for importing image sequence to map sprite map
http://sysimage.250free.com/glueit1.06.zip