beetlefeet
a way to easily browse [final] submissions for previous gamejams would be excellent! :D
(326 days ago)
beetlefeet
likes Lloyd's final version.
(470 days ago)
beetlefeet
has uploaded a new file to team Monsterworks. (Troll: Chronicles of Bonecruncher - Prolog: The Plight of the Pigs)
(474 days ago)
beetlefeet
has uploaded a new file to team Monsterworks. (Troll Boss Bugfix)
(474 days ago)
beetlefeet
has just seen the missing boss bug resurface. I cannot believe it. Anyway if you get to the end and there is no boss I appologize ><; I'll fix it more/again tonight.
(474 days ago)
beetlefeet
asks: "Are you going to put the [final] files in a box at the top again Simon?"
(474 days ago)
beetlefeet
will have to play other people's entries tomorrow, time to power down. Zzzzz
(475 days ago)
beetlefeet
says: "Everyone should be able to reach the boss and actually finish the game now. (That is if you're leet enough)."
(475 days ago)
beetlefeet
has uploaded a fixed version of Troll. Fixed the physics up a bit and allow better for lower framerates.
(475 days ago)
beetlefeet
has uploaded a new file to team Monsterworks. (Troll: Chronicles of Bonecruncher - Prolog: The Plight of the Pigs)
(475 days ago)
beetlefeet
had his suspicion confirmed. Slow framerate dodgy collision code = boss falls through the ground on some machines. Fix is underway.
(475 days ago)
beetlefeet
meant "release mode = missing boss syndrome". Will have to debug later tonight :(
(475 days ago)
beetlefeet
has missing release mode = boss syndrome >< so odd...
(475 days ago)
beetlefeet
has put up a RC. If anyone needs a break from codez please test and I'll check for bug reports after I get back from dinner.
(475 days ago)
beetlefeet
has uploaded a new file to team Monsterworks. (Troll: Chronicles of Bonecruncher.)
(475 days ago)
beetlefeet
seems to use just 30MB, which is surprising considering it's pygame jsut like maxxor's. Unless py2exe is hiding another 100MB in some other process I can't see.
(475 days ago)
beetlefeet
is seemingly a little doomed. Have to go out for dinner tonight at like 6 ><;
(475 days ago)
beetlefeet
has uploaded a new screenshot to team Monsterworks. (Message line, Potions.)
(477 days ago)
beetlefeet
Only really needs spike traps or poison water, a couple more enemies, more tiles and a nice big interesting level to finish. Nice to haves: Respawn spots, message triggers, armour for monsters and weapon upgrade to penetrate, music, more sounds, more storyline.
(477 days ago)
beetlefeet
did health potions, monster hit points, action message log system, big boss guy (needs better behaviour and needs to shoot still) and switched to pixel perfect collision tests.
(477 days ago)
beetlefeet
wonders what everyone else did tonight!
(479 days ago)
beetlefeet
has uploaded a new file to team Monsterworks. (Slime animation with death sequence.)
(479 days ago)
beetlefeet
Has added death animations for hero and slime (look at the slime anim in the files section on my team page). Also added ability to get more axes, scroll powerup to let axes roll, title screen, some HUD, player has HP.
(479 days ago)
beetlefeet
just segfaulted pygame by accidently trying to blit a surface onto itself. hehe.
(479 days ago)
beetlefeet
has uploaded a new screenshot to team Monsterworks. (Slime Monster. Can kill with axe, 2 styles of axe throw, Can die very rudimentarily. Proof of concept 'exploration' level.)
(481 days ago)
beetlefeet
recommends http://kotisivu.dnainternet.net/ttilli/tilemapeditor/main.htm for a map editor that exports easy to read XML.
(485 days ago)
beetlefeet
has uploaded a new screenshot to team Monsterworks. (Load TaT Tile Map Editor XML Format (for tileset too!). Upscaling. Scenery art.)
(485 days ago)
beetlefeet
has uploaded a new screenshot to team Monsterworks. (Tiles are solid and there's gravity and junk.)
(486 days ago)
beetlefeet
has tonight set aside for jammin' from... Now!
(486 days ago)
beetlefeet
has uploaded a new screenshot to team Monsterworks. (Scrolling tiles WOOOOOOO. Really basic, in pygame, pretty lame effort tonight actually. Had to watch Casino Royale... (wasn't really impressed).)
(488 days ago)
beetlefeet
has uploaded a new file to team Monsterworks. (Non blurry double sized version.)
(489 days ago)
beetlefeet
has uploaded a new screenshot to team Monsterworks. (Mockup, I have no idea how/when I'm going to program this. Maybe my entry will just be a massive tileset and sprites...)
(489 days ago)
beetlefeet
has uploaded a new file to team Monsterworks. (Animated hero sprite.)
(489 days ago)
beetlefeet
says "Doh, GIFs get converted to JPG. Can we get some sort of fix for that Simon?!" I'll upload as a file so people can checkout the animated version.
(489 days ago)
beetlefeet
has uploaded a new screenshot to team Monsterworks. (Hero Sprite upscaled 3x. Hopefully it'll animate as a GIF.)
(489 days ago)
beetlefeet
learns that every NES sprite is only 3 colours (4 with the colour key). Ouch.
(490 days ago)
beetlefeet
has uploaded a new screenshot to team Monsterworks. (NES palette, not sure if you are allowed to use all onscreen at once /shrug I'm not going to be too strict on myself. Sprites are 8x8 or 8x16 apparently.)
(490 days ago)
beetlefeet
has uploaded a new screenshot to team Monsterworks. (Might do my game NES style. 256x224.)
(490 days ago)
beetlefeet
has uploaded a new screenshot to team Monsterworks. (Game title, all I have atm.)
(490 days ago)
beetlefeet
just installed Wrath of the Lich King.
(491 days ago)
beetlefeet
has posted a new blog on team beets. (Post mortem)
(580 days ago)
beetlefeet
is off to sleep, looking forward to all the other entries showing up at notrees soon so he can play them. Had alot of fun, pissed I didn't make it to see anyone face to face.
(581 days ago)
beetlefeet
also thanks simon! We should make this a semi regular occurance, perhaps the odd much shorter jams over individual weekends (with plenty of notice).
(581 days ago)
beetlefeet
says Rabbits! Why didn't I think of that? I've been playing the games released here on GJ and gotta say they're AWESOME. So far my vote would have gone to The Things. That is some seriously awesome polish and heaps of fun (but HARD! I might have to wait until you have a save game feature before I go for the Things home planet in earnest as I only got to level 5 or 6 before I needed a break, it's intense :) Great work Blackwell Bros and everyone else.
(581 days ago)
beetlefeet
's play that he had to go to instead of nullarbor was pretty terrible ><; Next time.
(581 days ago)
beetlefeet
thanks heaps guys for getting my stuff submitted. I hope everyone had fun. How did it go? (blog it up people!)
(581 days ago)
beetlefeet
has to go now. If anyone at the venue can download my entry from my team page here on GJ and get it into nullarbor that'd be cool. Good luck guys.
(581 days ago)
beetlefeet
well gmail is complaining about the attachment so I can't email my game and the nullabor site just complains with: "Please include file (entry)" each time I try (after I wait 20 mins).
(581 days ago)
beetlefeet
Tried sumbitting online and via email but dunno if they got through. So if someone could try to make sure my entry got in somehow, (you can download it from here) that'd be super appreciated. (simon, rob, jas, brad?)
(581 days ago)
beetlefeet
has uploaded a new file to team beets. (Final Release)
(581 days ago)
beetlefeet
wonders if someone can 'hand in' his entry seeing as the online submissions thing is down and he can't make it tonight :'( Currently uploading to here.
(581 days ago)
beetlefeet
is going to have to go completely audio-less :(
(581 days ago)
beetlefeet
has uploaded a new file to team beets. (ReleaseTminus1)
(582 days ago)
beetlefeet
has posted a new blog on team beets. (Notable omissions)
(582 days ago)
beetlefeet
is off to bed, feeling kinda ill. Will blog state of the game first.
(582 days ago)
beetlefeet
has posted a new comment on team beets.
(582 days ago)
beetlefeet
urges his fellow jammers not to give up and has a shot of frangelico in his hot chocolate.
(582 days ago)
beetlefeet
says: "lloydkranzky, your hot milk of chocolate ideas intrigue me and I would like to subscribe to your newsletter."
(582 days ago)
beetlefeet
has uploaded a new screenshot to team beets. (Have some game-state framework type stuff appearing...)
(582 days ago)
beetlefeet
is forgoing the bakery, easier not to move my comp. But is going for the home stretch as of... NOW (got stuck watching some TV: "We can be heroes" repeats)
(582 days ago)
beetlefeet
assumed we had this weekend >< now in ohnoes mode.
(585 days ago)
beetlefeet
has posted a new blog on team beets. (Features of uploaded version:)
(587 days ago)
beetlefeet
has uploaded a new file to team beets. (latest, kinda big due to all the junk needed and py2exe)
(587 days ago)
beetlefeet
hope everyone is too busy coding to post. Also recommends dimple game gui library for pygame GUI stuffs. Really easy to use. http://www.pygame.org/project/740/
(587 days ago)
beetlefeet
has posted a new comment on team beets.
(588 days ago)
beetlefeet
easy way to see all his fonts: http://www.urbanfonts.com/fonts.php?fontauthor=26
(588 days ago)
beetlefeet
happened across: http://www.aenigmafonts.com/index.html which seems great and all free for all uses.
(588 days ago)
beetlefeet
just added level loading from XML and automatic foliage generation for walls. Whew.
(588 days ago)
beetlefeet
has uploaded a new screenshot to team beets. (Automatic Foliage Generation)
(588 days ago)
beetlefeet
has posted a new comment on team Orbit.
(588 days ago)
beetlefeet
added walls. After thinking for a couple days I just did it the easy way and lo and behold it seems to be fine. It just pushes them out at right angles the shortest way. I worry that if it ever pushes one into another wall things will be bad, might need to go for angled walls aswell for more interesting level layouts..
(589 days ago)
beetlefeet
has uploaded a new screenshot to team beets. (Static barriers)
(589 days ago)
beetlefeet
didn't mean to imply simon made psyco, just that he is thankful for simon's advice on the matter. :D
(589 days ago)
beetlefeet
praises and recommends psyco, free frames for all, every second! Cheers simon.
(589 days ago)
beetlefeet
votes yes for high score API!
(590 days ago)
beetlefeet
is going to tackle optimisation for a bit :( not as fun as beemaking...
(591 days ago)
beetlefeet
has uploaded a new screenshot to team beets. (You now control a bee instead of a putple urchin.)
(591 days ago)
beetlefeet
has uploaded a new logo to team beets.
(591 days ago)
beetlefeet
has uploaded a new screenshot to team beets. (Now is bugs XD)
(594 days ago)
beetlefeet
now has to get pygame to rotate sprites, recalls problems with this from a while back...
(594 days ago)
beetlefeet
has posted a new comment on team beets.
(594 days ago)
beetlefeet
has uploaded a new screenshot to team beets. (Upload converts to jpg automatically, heres one without the alpha stuffing up.)
(594 days ago)
beetlefeet
has uploaded a new screenshot to team beets. (Had a breat to get some art done. I think beetles are cool.)
(594 days ago)
beetlefeet
recommends pyeuclid if you need vector action in python.
(595 days ago)
beetlefeet
uploaded his screenshot as a 'file' first time round. Now has thumbnail action!
(595 days ago)
beetlefeet
has uploaded a new screenshot to team beets. ("Huddle around little ones.")
(595 days ago)
beetlefeet
has posted a new blog on team beets. (Betterment)
(595 days ago)
beetlefeet
has uploaded a new file to team beets. ("Huddle around little ones.")
(595 days ago)
beetlefeet
has posted a new blog on team beets. (I'm off the starting block.)
(595 days ago)
beetlefeet
is off to a bad start with typos. "procrastinator".
(595 days ago)
beetlefeet
has setup Subversion for his project. Can you say procrastinor?
(595 days ago)
beetlefeet
is getting setup, Pygame and eclipse seems like the path of least resistance.
(595 days ago)