Psychopsam
has uploaded a new file to team EventHorizon. (Reference art for game - artists please use.)
(317 days ago)
Psychopsam
has posted a new blog on team EventHorizon. (Liberate Tutame Ex Inferis - "save yourselves from Hell")
(317 days ago)
Psychopsam
has posted a new blog on team EventHorizon. (Event Horizon Game Idea)
(317 days ago)
Psychopsam
is making a game about what happened in the movie Event Horizon when the original crew turned the machine on. You know the snippets of gory video the new team saw of Hell? Yeah that's where our game is going. Should be a great journey, shared with friends :)
(317 days ago)
Psychopsam
has uploaded a new screenshot to team EventHorizon. (Reference art for game)
(317 days ago)
Psychopsam
got the little rapscallions to follow the player. Now I'm going to try a bread crumb trail to get them to find the player if they turn a corner - as brainstormed with zoomunit - thanks :)
(464 days ago)
Psychopsam
has uploaded a new file to team RimWorldsRedux. (MAC Version - same same - other RC1.0 is PC version.)
(466 days ago)
Psychopsam
has uploaded a new file to team RimWorldsRedux. (Meh - well you can shoot things :( )
(466 days ago)
Psychopsam
is going to uploa what he has - but it aint pretty :(
(466 days ago)
Psychopsam
is in awe of MonsterWorks game. I just can't get the first boots?????
(466 days ago)
Psychopsam
's game weighs in at 2.9Meg rar'd so things are looking good - pitty it's 2.9meg of absolutely nothing to play :)
(466 days ago)
Psychopsam
can't see a playable demo being finished tonight. :( Too busy doing other things, like having fun watching movies and playing games. I'll give it a good go though.
(466 days ago)
Psychopsam
is jealous of maxxor's programmer art :)
(466 days ago)
Psychopsam
has uploaded a new screenshot to team RimWorldsRedux. (fear code 0.2, anxiety and fear particles, text and grime on hud gui.)
(468 days ago)
Psychopsam
has uploaded a new screenshot to team RimWorldsRedux. (Monster emitts fear and girl is being effected by the fear. Grime full screen overlay as well.)
(469 days ago)
Psychopsam
is happy his team slaves away while he has been studying - oh and watching Dying Breed - pretty crap Aussie horror actually :(
(471 days ago)
Psychopsam
has uploaded a new screenshot to team RimWorldsRedux. (the boy victim - placeholder so I can continue with my fear code)
(471 days ago)
Psychopsam
has uploaded a new screenshot to team RimWorldsRedux. (early concept for girl victim - placeholder)
(471 days ago)
Psychopsam
has uploaded a new file to team RimWorldsRedux. (early concept for girl victim - placeholder)
(471 days ago)
Psychopsam
has uploaded a new screenshot to team RimWorldsRedux. (one of the insane bad guys)
(471 days ago)
Psychopsam
noticed typo in last comment and puts it down to lack of sleep - ahh sleeeeeeeppppp!
(472 days ago)
Psychopsam
did more study and very little coding - however the fear code is coming long nastily!!! Muwah Ha HA!
(472 days ago)
Psychopsam
Those screen grabs look awesomo LAGGED.
(472 days ago)
Psychopsam
Hey Sizzle - you know how you guys are going to put concept art on the walls at work? We need DoucheBag Dave up too in A2 so we can throw darts at him :)
(473 days ago)
Psychopsam
continues work npc, enemy and fear code.
(474 days ago)
Psychopsam
has uploaded a new screenshot to team RimWorldsRedux. (Enemy Boss, Player and NPC. New tagline.)
(474 days ago)
Psychopsam
got SVN running and has uploaded rc0.3 to the repo.
(474 days ago)
Psychopsam
Cleaned up dodgy collisions and refined player sprite to move cleanly around level
(474 days ago)
Psychopsam
Need to fix font embedding. Doesn't end up in release.
(475 days ago)
Psychopsam
has uploaded a new screenshot to team RimWorldsRedux. (Character can walk through maze and has some dodgy collision code. Need to cleanup extents of character.)
(475 days ago)
Psychopsam
has uploaded a new file to team RimWorldsRedux. (Character control, scroll and col detect - MAC)
(475 days ago)
Psychopsam
has uploaded a new file to team RimWorldsRedux. (Character control, scroll and col detect - PC)
(475 days ago)
Psychopsam
has uploaded a new file to team RimWorldsRedux. (Sprite pack for mundi)
(475 days ago)
Psychopsam
Make that - tonight - yikes! Friday already. Must sleep.
(476 days ago)
Psychopsam
Well I just finished my assignment - but I'm good to go from tomorrow night on the game.
(476 days ago)
Psychopsam
says to lloydkranzky - as soon as I've finished doing my assignment for uni I'm back in - another hour to go :)
(476 days ago)
Psychopsam
has uploaded a new screenshot to team RimWorldsRedux. (Resident evil char in game with splodge shad (no - alpha))
(477 days ago)
Psychopsam
has uploaded a new screenshot to team RimWorldsRedux. (First pass-character -some frames ripped from Resident Evil. I added some tweens for the walk cycle.)
(477 days ago)
Psychopsam
has uploaded a new file to team RimWorldsRedux. (Preview of Soundtrack for game - Copyright Masonik 2008)
(477 days ago)
Psychopsam
Bugger! Tried game on another computer - font wasn't embedded :(
(478 days ago)
Psychopsam
Thanks chrism -this is exactly what I need too :)
(478 days ago)
Psychopsam
has uploaded a new file to team RimWorldsRedux. (Second pass at scrolling map. Add font but need to resolve why it's so pixelated.)
(478 days ago)
Psychopsam
has uploaded a new screenshot to team RimWorldsRedux. (First pass of tiles and font.)
(478 days ago)
Psychopsam
Woah! Everyone's been really busy! I gotta do the next step...
(479 days ago)
Psychopsam
RE: Tile engine. Found these - http://stendhal.game-host.org/wiki/index.php/Stendhal and http://arianne.sourceforge.net/?arianne_url=servers/server_marauroa - not sure if that help beetlefeet.
(480 days ago)
Psychopsam
has uploaded a new file to team RimWorldsRedux. (First scrolling demo up and running - please test. - MAC Version - I have no idea how this runs. Please let me know what file works.)
(480 days ago)
Psychopsam
has uploaded a new screenshot to team RimWorldsRedux. (Example of scrolling tiles.)
(480 days ago)
Psychopsam
has uploaded a new file to team RimWorldsRedux. (First scrolling demo up and running - please test. - PC Version)
(480 days ago)
Psychopsam
has uploaded a new avatar.
(480 days ago)
Psychopsam
SPECIAL UPDATE - Tron 2 Trailer - TR2N leaked - http://mais.uol.com.br/view/h5082bgwusrr/teaser--tron-2-ou-tr2n-04026AC8895327
(481 days ago)
Psychopsam
More sprite tools http://sysimage.250free.com "GlueIt" http://tilestudio.sourceforge.net "TileStudio" http://www.mapeditor.org/screenshots.html "Tiled" http://www.tilemap.co.uk/mappy.php "Awesome - Mappy (does 2d, hex and iso"
(482 days ago)
Psychopsam
Hey do I need to create a new team or can I use my previous RimWorlds team?
(482 days ago)
Psychopsam
Go Nick, Go Nick, Goooo Nick!
(572 days ago)
Psychopsam
Thanks Simon - your support has been terrific. I'm so glad we got so much done. Awesome games guys - I would like everyone to hook up and play mine at work on Monday coz I thnk you will dig the game dynamic. I would love to do another but in a few months would be good. It was a lot of fun (and head-banging-wall action action).
(572 days ago)
Psychopsam
has posted a new blog on team RimWorlds. (Game Play notes for players.)
(572 days ago)
Psychopsam
has uploaded a new file to team RimWorlds. (Pong Pong RC3)
(572 days ago)
Psychopsam
has uploaded a new screenshot to team RimWorlds. (title screen)
(572 days ago)
Psychopsam
say "I'm coming in - guns blazin' ... "
(572 days ago)
Psychopsam
says "praise the Lord! Another victory - teleports work - moving on to 2nd last wall to bang head against"
(572 days ago)
Psychopsam
says "g'mornin' all - back into it!!! "
(573 days ago)
Psychopsam
says "Alright!! Major victory. Engine detects picking up 3 urchins will unlock door for you only" Onto teleporters next.
(573 days ago)
Psychopsam
says "woo hoo" after fixing bug and moves onto a new wall to bang head against :) All good now.
(573 days ago)
Psychopsam
says "a restart didn't fix it - going to Winmerge - must be a recent change"
(573 days ago)
Psychopsam
has uploaded a new screenshot to team RimWorlds. (Another angle on Room 2.)
(573 days ago)
Psychopsam
has uploaded a new screenshot to team RimWorlds. (Room 2 in Constructor. Might add some orange lighting.)
(573 days ago)
Psychopsam
has posted a new comment on team beets.
(573 days ago)
Psychopsam
is tired of being beaten by this dodgy engine. If a restart doesn't fix it, I'm going to bed. I think I jinxed myself with the previous diary entry.
(573 days ago)
Psychopsam
agrees with lloydkranzky :) Something is starting to happen. My game is appearing.
(573 days ago)
Psychopsam
know the last night is going to be full on. Started making levels now and setting up goals for the players.
(574 days ago)
Psychopsam
hates deadlines and everything they represent. Why is the program still crashing!!! Gahhhh!!!!
(574 days ago)
Psychopsam
has got box the react under physics!!! Except they're too heavy to move :( I sympathise Dodgy - I have all the features to go in but still haven't implemented them. Tomorrow .... that will be the day!
(575 days ago)
Psychopsam
has posted a new blog on team RimWorlds. (Multiplayer results)
(576 days ago)
Psychopsam
has spent the evening doing a web multiplayer test and researching physics using rigidbodies. Hopefully the system remains stable during each level because it's easy for the numbers to get out of range very quickly and for no good reason.
(576 days ago)
Psychopsam
@beetlefeet - but you do have the 24 party at the Bakery to finish up.
(576 days ago)
Psychopsam
finally got the client / server messaging working for the GUI - phew! Stupid client-server crap! (stupid monkey) Next comes a interweb playtest and then onto adding levels. Simon says he might be able to persist some data for me too :)
(577 days ago)
Psychopsam
here's a free professional quality installer for your game to make deploying easy. http://www.jrsoftware.org/isdl.php - it's called Inno Installer
(577 days ago)
Psychopsam
see my post on RimWorlds for instructions
(577 days ago)
Psychopsam
has posted a new blog on team RimWorlds. (Build RC1)
(577 days ago)
Psychopsam
the game works for 45 seconds. Shoot targets for a score. But on the host seems to track the onscreen score properly. Press F2 for an update score. At the end of the match everyone's score is right just not during the game. Hmmm
(578 days ago)
Psychopsam
here's the link http://www.drewfx.com/gamejam/setup.zip
(578 days ago)
Psychopsam
has a build ready, though the on-screen scoring doesn't work on the clients. The final game scores are accurate.
(578 days ago)
Psychopsam
The bullet where set to bounce until armed after 1 second, which meant we had to shoot each other from a distance. Shooting each other up close was almost impossible. This gives me some ideas.... hmmm...
(579 days ago)
Psychopsam
had a successful multiplayer test last night. Three players joined and duked it out in a simple room with targets to shoot.
(579 days ago)
Psychopsam
spent half an hour getting the mission tracking and timer code up and running.
(581 days ago)
Psychopsam
likes be able to use the assets he bought ages ago to drag n drop into his game to make it look pretty. He also wonders why he has to diary in 3rd person???
(582 days ago)
Psychopsam
will try to upload a playable demo Thurs nite.
(582 days ago)
Psychopsam
has uploaded a new screenshot to team RimWorlds. (I like this grungy wall - the room needs more slime.)
(582 days ago)
Psychopsam
has uploaded a new screenshot to team RimWorlds. (Not sure I like this roof - but sure looks menacing.)
(582 days ago)
Psychopsam
has uploaded a new screenshot to team RimWorlds. (Now that's a big door! Needs more depth around edge - might model that in.)
(582 days ago)
Psychopsam
has uploaded a new screenshot to team RimWorlds. (I want to enhance this with glow and add more depth to the lights.)
(582 days ago)
Psychopsam
also added normal maps for almost everything except the floor which causes a TGEA bug I wont be fixing any time soon.
(582 days ago)
Psychopsam
I've got the door detect, bouncing bullets (yes it's pinball quake) and target hit detect coded now. Onto spawning the bad guys.
(582 days ago)
Psychopsam
has posted a new comment on team beets.
(582 days ago)
Psychopsam
will try his best to ignore negative feedback!
(583 days ago)
Psychopsam
is going Gahh! Need to make engine changes on my lappy so had to download WSDK, Express C 2005 and DirectX - will hopefully upload a playable demo tomorrow.
(584 days ago)
Psychopsam
has uploaded a new screenshot to team RimWorlds. (Showing some assets I own to pretty the scene up. The panel in the background is the exit.)
(585 days ago)
Psychopsam
has posted a new blog on team RimWorlds. (Game Idea #1)
(585 days ago)
Psychopsam
has posted a new comment on team NoTime.
(585 days ago)
Psychopsam
has posted a new comment on team beets.
(585 days ago)
Psychopsam
I think I'm last to bed :) Uploaded some work in progress.
(586 days ago)
Psychopsam
has uploaded a new screenshot to team RimWorlds. (Another view of the test room.)
(586 days ago)
Psychopsam
has uploaded a new screenshot to team RimWorlds. (Testing lighting and prefabs.)
(586 days ago)
Psychopsam
has uploaded a new screenshot to team RimWorlds. (The start of a game - shooting targets.)
(586 days ago)
Psychopsam
Laptop died :( Now trying on new lappy with Vista. Yikes! Prelim tests okay.
(586 days ago)
Psychopsam
I'm now working on some prefabs to make rooms out of. Thinking of a Running Man game right now.
(587 days ago)
Psychopsam
Signing off for now. I have 6 ideas!!!! Woo hoo!
(587 days ago)
Psychopsam
has updated their profile.
(587 days ago)
Psychopsam
Well here I am still trying to think of a game idea... hmm - nice screen shots Simon!
(587 days ago)
Psychopsam
I have decided that in order to finish this game, I am going to design one that I "think" I could write in an hour (knowing full well it always takes 8 times longer). Then I will have enought time to finish it :)
(587 days ago)
Psychopsam
has uploaded a new team logo.
(587 days ago)
Psychopsam
has uploaded a new avatar.
(597 days ago)
Psychopsam
has updated their profile.
(597 days ago)
Psychopsam
has uploaded a new screenshot to team <a href="/teams/RimWorlds/">RimWorlds</a>. (Out there in the void an evil thought emerges and becomes my next game. Muwah Ha HA!!!)
(597 days ago)
Psychopsam
has uploaded a new screenshot to team <a href="/teams/RimWorlds/">RimWorlds</a>.
(597 days ago)
Psychopsam
Commented on themes, additons and jam duration.
(597 days ago)
Psychopsam
Created team name RimWorlds
(610 days ago)